BREAK THEIR STRIDE.
Aim for limbs. Shoot away an ant’s support and change the fight. Appendage damage is part of the game’s current development.

// 01 — THE PREMISE
NEW MEXICO / 1959Above ground, the desert stretches for miles.
Below it, you’re running out of room.
Descend into a world of mutant ants, failing lights, and places that were never meant to become a battlefield. From abandoned wards to the workings of a mine, every doorway puts you closer to the infestation.
EXPLORE THE WORLD// 02 — THE INFESTATION
CREATURE CONCEPTS / FIELD GUIDENot every silhouette in the dark is the same.
Meet the shapes of the growing swarm.

FIELD NOTES / 01
The familiar shape. An unfamiliar scale.
Rust-colored armor, sweeping antennae, and a pair of hooked mandibles. The worker sets the silhouette of the infestation.
Creature designs in development.

FIELD NOTES / 02
Look a little higher.
Long, angular limbs lift a narrow body above the ground. Its towering stance makes a different shape in the swarm.
Creature designs in development.

FIELD NOTES / 03
A heavier presence.
A raised, armored shoulder mass gives this ant a hunched profile. Broad plates break up the familiar rust-red silhouette.
Creature designs in development.

FIELD NOTES / 04
Hard to miss. Harder to ignore.
Pale shell segments surround an oversized abdomen. A swollen silhouette stands out against the leaner bodies around it.
Creature designs in development.

FIELD NOTES / 05
Something sickly in the dark.
An acid-green abdomen, mottled shell, and ragged mouthparts give this creature its unmistakable warning colors.
Creature designs in development.

FIELD NOTES / 06
Nothing about it looks soft.
Jagged, pale armor rises into a ridge of spikes. The plated head and serrated outline make this one easy to recognize.
Creature designs in development.
The way ahead is never empty for long.
// 03 — THE WORLD BELOW
LOCATION CONCEPTSHospital corridors. Mine workings. A military bunker.
Explore the places taking shape in Terror from Below.

THE HOSPITAL
Cold tile, abandoned beds, and insects where there should be people. The hospital is the setting of the current playable prototype.

THE MINE
Timber, machinery, and narrow galleries swallowed by the swarm. The mine is the heart of the descent taking shape beneath New Mexico.

THE BUNKER
Heavy steel waits beneath the rock. The military bunker anchors the planned finale, where opening the way forward becomes its own fight.
// 04 — SURVIVING THE DESCENT
THE GAME IN DEVELOPMENT
Investigators. Soldiers. Journalists. Scientists.
Different lives. The same way down.
The planned campaign brings a crew of up to eight players from the staging area into the infestation. Prepare together, keep track of each other, and fight for the next passage.
Online co-op is in development.
Aim for limbs. Shoot away an ant’s support and change the fight. Appendage damage is part of the game’s current development.
Excavation and surveying are part of the planned mine experience. A blocked passage may be the next route into the dark.
The planned bunker finale puts the crew under pressure while the way forward opens. Stay together when the swarm closes in.
SOUNDS FROM BELOW / ORIGINAL SOUNDTRACK
// PLAY THE HOSPITAL PROTOTYPE
Try the early hospital descent: three connected wards, two weapons, and an exit you’ll have to fight for. The wider mine-and-bunker campaign is still in development.
Windows x64 and Linux downloads include the standalone player. Extract the Windows ZIP and launch Terror from Below.exe; no engine installation needed. Windows release notes and checksums.
Hospital prototype · Development build 0.7.1 · Solo play with AI support. Eight-player co-op is planned; online play is not available in this build.