TFB
A swarm of giant ants emerges from a moonlit New Mexico mine, with an armored ant looming above the rails.

NEW MEXICO 1959

Terror from Below

THE ONLY WAY OUT IS DOWN.

IN DEVELOPMENT / PC

FIRST-PERSON SURVIVAL HORRORCONCEPT KEY ART

// 01 — THE PREMISE

NEW MEXICO / 1959

SOMETHING MOVES
BENEATH OUR FEET.

Above ground, the desert stretches for miles.
Below it, you’re running out of room.

Descend into a world of mutant ants, failing lights, and places that were never meant to become a battlefield. From abandoned wards to the workings of a mine, every doorway puts you closer to the infestation.

EXPLORE THE WORLD

// 02 — THE INFESTATION

CREATURE CONCEPTS / FIELD GUIDE

KNOW WHAT’S
COMING FOR YOU.

Not every silhouette in the dark is the same.
Meet the shapes of the growing swarm.

Worker ant concept: Rust-colored armor, sweeping antennae, and a pair of hooked mandibles. The worker sets the silhouette of the infestation.
SPECIMEN / 01CONCEPT ART

FIELD NOTES / 01

WORKER

The familiar shape. An unfamiliar scale.

Rust-colored armor, sweeping antennae, and a pair of hooked mandibles. The worker sets the silhouette of the infestation.

RUST SHELL / SEGMENTED BODY

Creature designs in development.

Longlegs ant concept: Long, angular limbs lift a narrow body above the ground. Its towering stance makes a different shape in the swarm.
SPECIMEN / 02CONCEPT ART

FIELD NOTES / 02

LONGLEGS

Look a little higher.

Long, angular limbs lift a narrow body above the ground. Its towering stance makes a different shape in the swarm.

EXTENDED LIMBS / HIGH STANCE

Creature designs in development.

Hunch ant concept: A raised, armored shoulder mass gives this ant a hunched profile. Broad plates break up the familiar rust-red silhouette.
SPECIMEN / 03CONCEPT ART

FIELD NOTES / 03

HUNCH

A heavier presence.

A raised, armored shoulder mass gives this ant a hunched profile. Broad plates break up the familiar rust-red silhouette.

RAISED SHOULDERS / HEAVY PLATES

Creature designs in development.

Bulb ant concept: Pale shell segments surround an oversized abdomen. A swollen silhouette stands out against the leaner bodies around it.
SPECIMEN / 04CONCEPT ART

FIELD NOTES / 04

BULB

Hard to miss. Harder to ignore.

Pale shell segments surround an oversized abdomen. A swollen silhouette stands out against the leaner bodies around it.

PALE SHELL / SWOLLEN ABDOMEN

Creature designs in development.

Poison ant concept: An acid-green abdomen, mottled shell, and ragged mouthparts give this creature its unmistakable warning colors.
SPECIMEN / 05CONCEPT ART

FIELD NOTES / 05

POISON

Something sickly in the dark.

An acid-green abdomen, mottled shell, and ragged mouthparts give this creature its unmistakable warning colors.

GREEN ABDOMEN / MOTTLED SHELL

Creature designs in development.

Spike ant concept: Jagged, pale armor rises into a ridge of spikes. The plated head and serrated outline make this one easy to recognize.
SPECIMEN / 06CONCEPT ART

FIELD NOTES / 06

SPIKE

Nothing about it looks soft.

Jagged, pale armor rises into a ridge of spikes. The plated head and serrated outline make this one easy to recognize.

PALE ARMOR / SPIKED RIDGE

Creature designs in development.

THEY DON’T NEED THE LIGHTS.

FIGHT. RELOAD.
KEEP DESCENDING.

The way ahead is never empty for long.

// 03 — THE WORLD BELOW

LOCATION CONCEPTS

IT GETS WORSE
DOWN HERE.

Hospital corridors. Mine workings. A military bunker.
Explore the places taking shape in Terror from Below.

Giant ants crowd a ruined hospital corridor as a survivor faces them.
CONCEPT ART / THE HOSPITAL

THE HOSPITAL

No clear corridors.

Cold tile, abandoned beds, and insects where there should be people. The hospital is the setting of the current playable prototype.

Concept illustration of a first-person encounter with a swarm in Mine Shaft B.
CONCEPT ART / THE MINE

THE MINE

Follow the rails. Watch the walls.

Timber, machinery, and narrow galleries swallowed by the swarm. The mine is the heart of the descent taking shape beneath New Mexico.

Sealed military bunker doors beneath the mine, lit by amber industrial lamps.
CONCEPT ART / THE BUNKER

THE BUNKER

The door is only the beginning.

Heavy steel waits beneath the rock. The military bunker anchors the planned finale, where opening the way forward becomes its own fight.

// 04 — SURVIVING THE DESCENT

THE GAME IN DEVELOPMENT
Field agent concept: a survivor in a weathered tan jacket, red tie, and gray trousers.
FIELD AGENT / CHARACTER CONCEPT

BRING A CREW.
LEAVE NO ONE BELOW.

Investigators. Soldiers. Journalists. Scientists.
Different lives. The same way down.

The planned campaign brings a crew of up to eight players from the staging area into the infestation. Prepare together, keep track of each other, and fight for the next passage.

Online co-op is in development.

01

BREAK THEIR STRIDE.

Aim for limbs. Shoot away an ant’s support and change the fight. Appendage damage is part of the game’s current development.

02

MAKE A WAY THROUGH.

Excavation and surveying are part of the planned mine experience. A blocked passage may be the next route into the dark.

03

HOLD YOUR GROUND.

The planned bunker finale puts the crew under pressure while the way forward opens. Stay together when the swarm closes in.

SOUNDS FROM BELOW / ORIGINAL SOUNDTRACK

TFB DEMO TRACK

Download the score

// PLAY THE HOSPITAL PROTOTYPE

TAKE THE
FIRST DESCENT.

Try the early hospital descent: three connected wards, two weapons, and an exit you’ll have to fight for. The wider mine-and-bunker campaign is still in development.

Windows x64 and Linux downloads include the standalone player. Extract the Windows ZIP and launch Terror from Below.exe; no engine installation needed. Windows release notes and checksums.

Hospital prototype · Development build 0.7.1 · Solo play with AI support. Eight-player co-op is planned; online play is not available in this build.